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Gems of Darkness
H + a
Walkthrough by MaGtRo March 15, 2001
Prof. Bandham welcomes us,
the new archeologists to the excavation site of pre-Sumerian
civilization that lived 9000 years ago. He gives a copy of his journal (top left of the
screen) that contains explanations about the different puzzles. Read the
journal before doing each puzzles. He also asks us to
take a token box (yellow box at top center of the screen) to place
tokens after finishing each puzzle and a map of the site (top right of
screen). The site consists of 3 floors. The ultimate goal is to decipher
the Cipher Table, (located on the right hallway by the Professor's desk)
using the tokens collected and thus opening the door to the Treasure of
the Kavi.
The puzzles
are done in Hard mode. Clicking on gold bird at the bottom of the screen
restarts the puzzle. A jewel will light up on the
token box when a puzzle is solved and the room cipher token will be found
inside the box. The room cipher token can be
obtained by doing only one puzzle but in most rooms, there is more than
one puzzle available for added gaming. Clicking on a cipher on the map
automatically brings you to that room or you can walk and explore the
site. Move forward
and let us start on the first room on the left. Easter eggs are
found in some rooms.

First Floor
Complex Sequential Movement - The object of the puzzle is to move all the sun to the exit on
the extreme middle left bin and all the dots to the extreme middle right
bin. Click/hold to slide dots or sun and click on or close to rods to
turn them. Move sun or dots to their bin as soon as you can to free space.
Easter egg - clicking on the right side of
the entrance to the room shows a face.
Picture Puzzles - The object of the puzzle is to arrange a picture that is
face down and cut up in 35 pieces. Clicking on a piece turns it
around and click/hold moves it from one place to another. Pulling the
lever in front of the frame changes the picture. This is a memory
puzzle. Try to recall positions of drawings, distortions, position of stars
above and frames on top or bottom. Easter egg - one of the
jugs in the room turns around on duck's feet.
Polyominoes - These are pentominoe puzzles. The
object of the puzzle is to fit the pieces inside the prescribed area. Clicking rotates a piece (puzzle 1 and 7 only). Solved puzzles shown are from bottom
drawer (1) going up to top drawer (7). Easter egg - a large boulder
on the side of the room lifts up.
Exchange - The object of the puzzle is
to move the balls to similar colored tiles (blue to blue and yellow to
yellow). In the graphic solution below, move
the balls that are in position at the site at that time. Move forward and click on stacked
triangular stones to access the puzzle. Easter Egg - boulder on right of
puzzle will cause a snake to slither across the room.
Arithmetic - The object of the puzzle is to have one specific
pattern on all 6 panels at one time. The clues to which patterns are needed for this puzzle are
seen in the Maze puzzle on the second floor and the Logic Passage puzzle
on the third floor. Pulling the big lever on the right after the
pattern is obtained produces a disk. To get the token, 3 specific patterns
should be arranged . 1) Click on lever 6 (rotates all 6 panels) until
one of the needed pattern is seen on panel 6. 2) Click on lever 5
(rotates panels 1-5) until the needed pattern is obtained on panel 5. 3)
Continue on lever 4/panel 4 to lever 1/panel 1 until all panels have the same pattern.
4). Pull big lever on the right to get a disk. 5) Click on lever 6 to
get the next needed patterns until the 3 disks are obtained. Easter egg
- a rock on the wall at the back of the pool
reveals a gold pyramid.
Mazes - The object of the puzzle is to move the
blue box from first maze (#1) to the end maze (#9) and join a green box.
Look at all the mazes and examine the entry and exit to see which ones
match. There is more than one way to do this puzzle. Here is an example - Pull lever 1
(left), do the maze, jump to maze 3 (lever 3), to maze 6 (lever 6) and
to maze 9 (lever 9). Easter egg - a stringed instrument is seen on the left of the room that
lights up red, green and blue.
Pattern Grid - The object of the puzzle is to
arrange the tiles in an intricate pattern. Each tile can be moved
(click/hold) and rotated (click). The best way to match tiles in this
puzzle is to study the background pattern. Easter egg - the rock facing
the stairs will start a toy car to drive by.

Sequential Series - The
object of the puzzle is to fill the blank area on the right side with a
correlated tile from the left side. Example of correlations - 1. 1x2=2, 2x2=4, 2x4=8, 2.
Square with dot on top row and
blank square at bottom, 3. 4 geometric shapes on top and 3 different at
bottom, 5. Different mirror images 7. Rows 1, 2, 3 on top becomes rows
2, 3, 1 at bottom. Easter egg - a rock beside a column will rise.
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1 |
2 |
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3 |
4 |
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5 |
6 |
|
7 |
8 |
9
Moving across the room, on
the opposite side of the professor's desk are steps behind a white rock
that will lead to the second floor - CD 2.
Second Floor
Layers - The puzzle is found by pulling a lever in the right hallway. The object of the puzzle is to arrange the picture in an
overlapping manner that produces symmetrical lines on the picture.
Click/hold moves the pieces and clicking on each corner rotates the
pieces. Easter egg - at the left hallway, the pestle on a mortar moves. The lever on the left side has no
noticeable use.

Mazes (numerical) - The object of the puzzle is to reach from the upper
left start to the upper right exit. The vertical or horizontal square moves
depend on the number of triangles on the square you are on. As in other
mazes, going from the end and moving backwards to the start might give a
better perspective to the puzzle.

Solitaire - The object of the game is to remove all the balls except one
by jumping over another ball. Click/hold to move the balls. There are
several ways to solve this puzzle. Here is an example - move ball in
slot 1 to end in slot 40.
Memory - The object of the puzzle is to match symbols on
the balls at the top row to the bottom row. There are 10 changes of symbols of both top and
bottom row. The left set of white pegs cycles the top row and the right
set of pegs cycles the bottom balls. The best way is to write down the
symbols by cycling the balls and then matching them. In the table below,
the symbols
are replaced by letters. Easter egg - a jug will pour an igniter to
make a bonfire.
|
Top Row |
White Peg |
Bottom Row |
|
Left |
Middle |
Right |
|
Left |
Middle |
Right |
|
A |
B |
C |
1 |
H |
D |
P |
|
D |
E |
F |
2 |
B |
R |
G |
|
G |
H |
I |
3 |
N |
C |
M |
|
J |
K |
L |
4 |
A |
O |
F |
|
M |
N |
O |
5 |
Q |
E |
I |
|
P |
Q |
R |
6 |
K |
J |
L |
|
S |
T |
U |
7 |
CC |
AA |
V |
|
V |
W |
X |
8 |
DD |
BB |
T |
|
Y |
Z |
AA |
9 |
Z |
W |
X |
|
BB |
CC |
DD |
10 |
U |
S |
Y |
Dissection - This is a simple Tangram puzzle. The
object of the puzzle is to fit the pieces in the prescribed area. Easter
egg - left green bust winks.

Maze - The object of the puzzle is to move the flat stick from the left
bottom start area to the top right end area. Click on the gold slotted
screw head to position/slide the pivot, then click on empty hole on the stick to
move the stick on all possible pivot areas.

Click on the bottom of the
table to reveal clues for first floor Arithmetic puzzle and third floor
Runes puzzle .

Adjacency - The object of the puzzle is to have all
the buttons pressed down. Determine which buttons are affected by
clicking/pressing on a button. The buttons that go down are symmetrical
and what one quadrant does is applicable to the other quadrants. In the
solution below, click (C) on the specified buttons.

Rotating Stars - The object of the puzzle is to
place the 6 blue spotted points/moon signs around the center pattern, 2
earth emblems (donut-like) on the left points and 2 sun emblems (spider web-like)
on the right points. The emblems are found in the journal. Each pattern's
points can be rotated clockwise -C (click on right or top of center) and
counterclockwise - CC (click on left or bottom of center). There are
several ways to do this puzzle, here is one. Easter egg - at the
center of the room is an animated shell game.
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Turn
:
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Top left
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2 C
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Bottom left
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3 CC
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Bottom right
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2 CC
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Top right
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2 CC
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Center
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1 CC
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Top right
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1 C
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Center
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1 CC
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Top right
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1 C
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Bottom right
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1 CC
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Center
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3 CC
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Top left
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1 C
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A ladder on the wall beside
Adjacency puzzle will lead to the third floor - CD 3.
Third Floor
Logic Passage - The object of the puzzle is to move
all the disk on the left side to the right side. You can have the same
number of black and whites on any island but not more black (B) than
whites (W). The transfer boats has to have a disk to turn around. The
journal has the solution to the puzzle.
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Left Island |
Middle Island |
Right Island |
|
4 W - 4B |
- |
- |
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3W - 3B |
1W - 1B |
- |
|
3W - 3B |
- |
1W - 1B |
|
3W - 3B |
1W |
1B |
|
4W - 3B |
- |
1B |
|
3W - 2B |
1W - 1B |
1B |
|
3W - 2B |
1W |
2B |
|
4W - 2B |
- |
2B |
|
2W - 2B |
2W |
2B |
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2W - 2B |
2W - 1B |
1B |
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2W - 2B |
1W - 1B |
1W - 1B |
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3W - 2B |
1B |
1W - 1B |
|
3W |
3B |
1W - 1B |
|
3W - 1B |
2B |
1W - 1B |
|
1W - 1B |
2W - 2B |
1W - 1B |
|
1W - 1B |
3W - 2B |
1B |
|
2W - 1B |
2W - 2B |
1B |
|
1B |
4W - 2B |
1B |
|
1B |
2W - 2B |
2W - 1B |
|
1B |
3W - 2B |
1W - 1B |
|
2B |
3W - 1B |
1W - 1B |
|
2B |
1W - 1B |
3W - 1B |
|
2B |
2W - 1B |
2W - 1B |
|
2B |
1B |
4W - 1B |
|
2B
|
2B
|
4W
|
|
-
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4B
|
4W
|
|
-
|
2B
|
4W - 2B
|
|
-
|
3B
|
4W - 1B
|
|
-
|
1B
|
4W - 3B
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|
-
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2B
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4W - 2B
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|
-
|
-
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4W - 4B
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Inscribed in a chest by one
of the columns are clues for the Arithmetic puzzle on the first floor.

Unilateral Triangular Symmetry - The object of the
puzzle is to fit the "barrels" in the triangle - pentominoe-like
puzzle. Clicking turns each part. Easter egg - under the triangle that opens the puzzle is an animated jug.

Complex Sequential Re-ordering - The object of the
puzzle is to copy the 4 columns of symbols on the left to the right side
tiles,
either horizontally or vertically. Clicking on each triangle cycles the
symbol tiles. There are several solutions to this puzzle. 2 solved puzzles
are shown below. Easter egg - the golden bird statue for
resetting puzzles spread its wings.
Inductive Reasoning - The object of the puzzle is to arrange the
pieces on the triangular plate to produce a very symmetrical pattern - a
pattern that shows the left side as mirror of the right side and the top
side mirror to bottom side. The pieces to be added are in correct angular
positions already to give a head start.

Logic Planning - The object of the puzzle is for the bug to drop
all
the brown balls into the hole at the upper right. Easter egg - the block
on the right side of the wooden door produces an animation.
Move balls to position ON the
head of the arrow (not beyond).

The bug's movement
is controlled by the computer's keyboard arrows
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Push ball 9 to the
left, push ball 10 down, push ball 3 to left. |

Push balls
1-8 in hole. Push ball 10 up, push ball 9 in hole. Push ball 10
down and to the hole. |
|

Push ball 13 up,
push ball 12 onto head of blue arrow. Push ball 11 to hole. Push
ball 12 down and to the hole. Push ball 13 following pink arrow to
hole. Push balls 14 - 19 to hole. |

Push ball A onto head
of blue arrow. Push ball B onto head of green arrow. Push ball C
down once. Push ball 20 to hole. |

Start where the bug is.
Move ball 22 to the left 2x. Push balls 21 - 28 to hole. Push ball
29 up 2x and then push to hole. Push balls 30 and 31 to hole.

Push ball 37 1x
to the left. Push balls 32 - 33 to hole. Push ball 35 to the
right. Push ball 34 -37 to hole.
Hexagonal - The object of the puzzle is to match the geometric
shapes on the sides of the plates to the adjacent plates. Click/hold to
move the pieces. Interchange the lettered plates for the solution.
Runes - The object of the puzzle is to align vertically
the 6 triple symbols under the triangle pointer on top of the screen, in
the order seen on the clues in second floor Maze puzzle. The first lever
on the left (1) moves the outer ring clockwise and the middle ring
counterclockwise. The reverse of these movements is done by the rightmost
lever (4). The second lever from the left (2) moves the middle ring
clockwise and the inner ring counterclockwise. The reverse of this
movements is done by the second lever from the right (3).
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Triple symbols
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1
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Click Lever 4
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3 times
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Click
Lever 3
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6 times
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2
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Click Lever 1
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5 times
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Click
Lever 2
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1 time
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3
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Click Lever 1
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3 times
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Click
Lever 3
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4 times
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4
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Click Lever 1
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6 times
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Click
Lever 3
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1 time
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|
5
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Click Lever 4
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3 times
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Click
Lever 3
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2 times
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6
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Click Lever 4
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4 times
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Click
Lever 2
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4 times
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Slider - The object of the puzzle is to slide the pieces to produce
a design. Use the solved picture below as reference. It is best to do the
center first, leave 2 space in between the ends of the design and then
arrange the outer edge. Easter egg - an
animated axe.

This is one solution -
3,4,2,8,6,5,4,2,3,3,4,4,1,1,2,3,6,4,4,5,7,1,5,3,6,8,6,2,2,4,1,7,7,5,4,2,7,5,5,7,7,4,4,4.
CD 1
End Puzzle
On the right hallway by
the Professor's desk, is the final puzzle. After collecting all the
tokens, 6 pairs of ciphers will be shown on the door before accessing the
puzzle.

The object of the puzzle
is to find a cipher that match one of the pair of clues above. The
left panel, when turned over shows the token ciphers in the same sequence
as in the token box. The right panel consists of several panels that can
be cycled clicking the top left square. There will be several ciphers that
will match the clues but only one will have one/similar cipher in both x
and y grid.
Press the
ciphers on the left panel in order as shown by the clues.

And see the
treasure of the Kavi - true Gems of Darkness.
____________________________________
This document may not be distributed
without express written permission of the author and the content may not be altered in any
way.
Copyright ©
3/2001 MaGtRo |